Our CEO, Tim Mullen recently gave an invited Keynote talk discussing our mission to power the future of "anytime, anywhere" neurotechnology, at the Founders Keynote Session of the IEEE Systems, Man, and Cybernetics conference in Budapest, Hungary.
This clip shows the first demonstration of wireless dry EEG brain activity mapping and directed connectivity analysis with real-time interactive 3D visualization in a standard web browser on a smart phone. This represents an important step towards enabling powerful new pervasive applications of EEG, including live remote monitoring of brain activity (neurotelemetry) for clinical or consumer applications.
Qusp Founder/CEO gave a Keynote address on “Brain Computer Interfaces: Present and Future” at CES 2016 (IEEE International Conference on Consumer Electronics). In this video, he discusses Qusp’s vision for pervasive brain-computer interfaces with IEEE CESoc TV.
This video demonstrates a real-time wearable brain-computer interface (BCI) capable of detecting whether a car driver heard an unusual sound interspersed amongst regular sounds played over the car speakers. The is the first demonstration of a real-time, dry wireless EEG BCI system operating in a moving vehicle with real-time computation on the cloud (NeuroScale).
A demonstration of a pipeline for real-time functional brain mapping (“Beamforming”) and robust power spectrum estimation (multi-tapering) in NeuroPype. NeuroPype allows you to easily build your own advanced brain mapping and brain-computer interface pipelines. Deploy pipelines on the cloud using NeuroScale, for access anytime, anywhere! Learn more and apply for the beta HERE!
Qusp CTO Christian Kothe is in San Diego wearing a 21-channel Neuroelectrics Enobio EEG cap. The data is streamed live through the NeuroScale platform where we are removing artifacts and computing a real-time map of cortical brain activity and brain network connectivity (multivariate Granger causality). The resulting data is streamed to San Francisco where Qusp CEO, Dr. Tim Mullen, visualizes Christian’s 3D brain maps in real-time on his cell phone.
Here we show how a brain-computer interface — here a multiplayer, mobile brain-controlled game (“neurogame”) called Tractor Beam — can be powered by the NeuroScale cloud platform and used on planes and trains (or anywhere else you have Internet). Here Qusp team members (Mullen, McCoy, Bigdely-Shamlo, Ward) were on their way from San Diego to San Francisco, on May 5th 2015, to present at the NeuroGaming conference.
Demonstrating the “Glass Brain” at Mozart & the Mind 2014 in an epic rhythm experience with Mickey Hart, Adam Gazzaley, Christine Stevens, Bill Walton, and 700 friends!
The Glass Brain — powered by the Qusp team’s software — is the world’s first interactive, real-time, high-resolution visualization of an active human brain (cortical brain activity and connectivity), designed specifically for Virtual Reality.
Here Qusp Founder/CEO Tim Mullen (right) is flying through the live brain of Grateful Dead drummer Mickey Hart (left) in Oculus VR. Mickey is wearing a 64-channel wearable EEG system developed by Cognionics Inc.
Demonstrating the “Glass Brain” at the GTC2014 Keynote with Adam Gazzaley. The Glass Brain — powered by the Qusp team’s software — is the world’s first interactive, real-time, high-resolution visualization of an active human brain (cortical brain activity and connectivity), designed specifically for Virtual Reality. Here Qusp Founder/CEO Tim Mullen (right) is flying through the live brain of Grateful Dead drummer Mickey Hart (left) in Oculus VR. Mickey is wearing a 64-channel wearable EEG system developed by Cognionics Inc. Visit http://qusp.io/projects/ for more details on the Glass Brain and other Qusp projects!